PlayStation 2.

PlayStation 2.

PlayStation 2 (PS2) is a home video game console developed by Sony Computer Entertainment. The PS2 is the successor to the PlayStation 1 and the second in the PlayStation lineup. Released March 4, 2000 in Japan, October 26, 2000 in North America, November 24, 2000 in Europe.

The main competitors of the console were: Sega Dreamcast, Microsoft Xbox, and Nintendo GameCube. All of them represented the sixth generation of video game consoles.

The release of the PS2 game console was announced in 1999. It was the first console in the PS lineup to offer full backward compatibility with PlayStation (both games and the legacy DualShock controller). According to Sony, the PlayStation 2 is the best-selling console of all time, surpassing the Nintendo DS with 155 million confirmed copies.

Since the launch of PS2, over 3,874 games have been developed and over 1.5 billion copies sold. Sony released a lighter and more powerful version of the PS2 console known as the Slimline in 2004, and in 2006 announced and released a successor to the PlayStation 3.

Even with the release of the seventh generation consoles, SonyPlaystation 2 remained a very popular game console and continued to be released until January 4, 2013, when Sony announced that 13 years after the release of the first console, it was stopping their release. The console has the longest life cycle of any console of all time. Despite the discontinuation of the PlayStation 2, games were developed and launched until the end of 2013. [Source 1]



Sony kept all the technical specifications of the PlayStation 2 secret until release, despite the fact that its development began immediately after the release of the PlayStation in late 1994. The console was positioned as a rival to Sega’s Dreamcast (the first sixth generation console), but ultimately the PS2’s main rivals were Nintendo’s GameCube and Microsoft’s Xbox.

The release of the console started in March 2000 in Japan, in October in North America and in November in Europe. Sales of the console, games and accessories reached $ 250 million on the first day, beating Dreamsast’s $ 97 million sales figure. Due to production delays in the Flat Variation – early days, it was difficult to find the console on retail shelves, although purchases of the console continued through online auctions such as eBay, where the console was sometimes priced at over a thousand dollars per console.

After Sony adjusted the production of the set-top box in the required volumes and released the development kits (developer kit), which allowed and greatly facilitated the release of PS2 games from third-party developers, Sega announced that it could not cope with competition with Sony and stopped production of the Dreamcast console after 18 months from the beginning of sales. In 2002, Sony began releasing network adapters for the PS2, which allowed it to compete with the Xbox, where such an option was built in. [Source 2]


The PlayStation 2 software was distributed via CD-ROM and DVD-ROM. In addition, the console could play audio CDs and DVD movies. Also, a huge plus of the console is full backward compatibility with PlayStation games and accessories such as memory cards and controllers. The standard size of the PS2 memory card was 8 MB, although the original memory card manufacturers allowed expanding it by more than 8 MB (see figure 1).

The set-top box supported USB and IEEE 1394 (Firewire) expansion ports. Some models supported the installation of a hard drive using a special port (expansion bay) on the console, which made it possible to play some games that were memory-demanding. [Source 3]


Processor: 64-bit “Emotion Engine” @ 294.912 MHz (later 299 MHz), 10.5 million transistors [Source 4] Memory: 32 MB Rambus RDRAM with 3.2 GB / s bandwidth Main processor: 64-bit MIPS R5900 CPU core Floating point coprocessor Vector units: VU0 and VU1, 128-bit at 150 MHz. VU0 is usually used for transforming polygons, physics and other things related to gameplay. VU1 is commonly used for polygon transformations, lighting, and other rendering-related calculations.

Floating point performance: 6.2 gigaflops 3D geometric performance: 36 million polygons per second per VU Compressed image decoder: MPEG-2 Cache: 16 KB for instructions, 8 KB for data 16 KB Image resolution: variable, from 320×240 to 1920x1080i (when connected via a component, but the games themselves are no more than 720x576i, or use the GS Mode Selector to select VGA, Full HD, and other resolutions) Video memory: 4 MB eDRAM with a bandwidth of 48 GB / s. In addition, 32 MB of main memory can be allocated for video memory. Memory bus: 2560-bit – 1024 write, 1024 read, 512 read / write Pixel format: RGB, alpha channel, Z-buffer 2 ports for game controllers 2 slots for memory cards, using MagicGate encryption technology 2 USB 1.1 ports

IEEE-1394a for connecting external peripherals (SCPH-10000 – 3900x only) Infrared remote control port (SCPH-500xx and later) Expansion Bay for 3.5 “HDD and Network Adapter (SCPH-300xx – 500xx models) slot PC Card for Network Adapter (PC Card) and external hard drive (models SCPH-10000, SCPH-15000, SCPH-18000) Supported formats: PS2 CD-ROM, PS1 CD-ROM, Audio CD, PS2 DVD-ROM (4 , 7 GB), Video DVD (4.7 GB), DVD-9 (8.5 GB) The latest models also support DVD RW and DVD-RW [Source 5] (see figure 2).